MCB Interviews Angus MacRae

"You could be writing the most incredible, nuanced music, but if you don't know anybody who can showcase the work, or provide you with the visual art to match, then your music won't go anywhere.” - Angus Macrae

For some, the task of competing as a composer in a saturated market is daunting. Others, like Angus MacRae, find a niché and dive in head first.
 
“I think my best opportunities currently lie in the theatre. For many this is a less desirable route in, and there seem to be very few people who realize that the theatre actually provides a number of great music opportunities, with an increasing number of young directors keen to exploit the emotional power of music in their productions. Theatre's longevity is also well proven, and productions are making national headlines with audience members at a high too - and music is more at the heart of theatre than ever before (Underworld and Danny Boyle's Frankenstein last year).”
 
Rather than fearing the competition in his field, MacRae thrives from it. “We have to fight harder to be heard above the crowd. Personally it pushes me to write ever better music in order to stand out. Knowing how to make money from music is also a challenge, with an increasing volume of free music easily accessible through the internet and a huge number of young composers happy to work for free. This means long hours in the evenings and weekends, juggling a composition career on top of a day job until you're making enough money to do it full time.”
 
MacRae's realized his passion for composition while working on his first theatre show. “Before that show I had only briefly courted allusions of becoming a composer, but the experience brought into focus the fact that it could become an achievable reality. I actually auditioned for an acting part in the play, and at the audition the director mentioned that he was after a score. I didn't get a part, but the director was happy to take a risk and asked me to write the score, despite not having heard any of my music. The production, a version of Steven Berkoff's Fall of the House of Usher, required a wall-to-wall score, which I played live each night on a decrepit old piano.” The score was a success and was voted by members of the theatre company as the best music of the season. This enabled MacRae to make a host of contacts through this initial job.
 
MacRae knows that networking with the right people matters. "You could be writing the most incredible, nuanced music, but if you don't know anybody who can showcase the work, or provide you with the visual art to match, then your music won't go anywhere.” MacRae’s advice to other young composers is “seize every opportunity that arises and make sure you always write to the best of your ability in order to succeed.”
 
 
Angus MacRae is a composer for theatre and film based in London. During his time at the University of Nottingham he scored 11 shows at the city's New Theatre, with his music represented at the Edinburgh Festival and the National Student Drama Festival. Graduating with a BA Hons in Music from the University of Nottingham in July 2011, Angus has since moved to London and is currently working hard on a number of shows and short film projects due for performance in early 2012. 

Thom Robson is a UK based Composer studying Music at the University of Leeds. Visit his site at ThomRobsonMusic.co.uk.

 

MCB Interviews Or Chausha

"I believe that what defines quality composition is a sound that is unique and distinctly your own, and sets you a cut above the rest." - Or Chausha

An elegant balance between vivid electronic soundscapes and traditional orchestral themes is perhaps the best way to describe the work of Israeli composer Or Chausha. Influenced by electronic music from a young age, Or Chausha has combined his diligent study of orchestration with an evolving insight into technology and synthesis. "I believe that what defines quality composition is a sound that is unique and distinctly your own, and sets you a cut above the rest," explains Or Chausha. "All of my experiments, both successful and failed, have served to further expand my knowledge and my musical and technical vocabulary." At the age of 25, Or Chausha has already garnered an impressive CV of international credits ranging from advertising and animation work in his native Israel, cues for "CSI:Miami" and various titles on the UK's BBC. Currently, Chausha has a large recording project in the works with fellow composer Udi Harpaz for 80 piece orchestra. In addition, he is writing music for various video games under development by Madiba 127.

Technologically speaking, Or Chausha employs various software resources in his composing process. "I work with Sibelius for writing and composing. I use sample libraries including East West , LA Scoring Strings and Project Sam. Beyond that I have a custom library that I have created and I use it very often, this library is very high quality and I have invested in it much time. My main sequencer is Cubase 5." He makes a point to stress that although he sees the advantages in the modern technology, he feels its necessary to put as much of his own character into his sound design. "Personally I do not use ordered loops and synths, I like to create everything from scratch. I make my own loops and I go into the smallest of details in the sound and production. I program everything myself, I have to get everything precise and accurate, even when I use digital sample edits from sound libraries, I still program and do much processing on the samples in order to create something of my own."

When asked how he defines his music stylistically, Or Chausha explains that "The style that I connect to and can define me is electronic hybrid industrial with an orchestra, unique innovating sounds and weird sounds. In my opinion you need to find your unique sound which will stand out from all the rest of the artists." The evidence is apparent when you listen to Or Chausha's keen ability to summon cold, distorted robotic sounds and marry them with lush orchestral passages. His sonic imagery is ideal for the fantasy and adventure video game projects he is working on currently.

Or Chausha is like many composers when it comes to influences. "Orchestration wise I would say that John Williams has the most significant impact on my style and inspiration," says Or Chausha. However it is famed UK Composer, Harry Gregson-Williams (Enemy of the State, Man on Fire, Shrek, Kingdom of Heaven) that Or considers his favorite. "He takes modern elements and sound to a whole new level with a great diversity and uniqueness." 

In addition to his upcoming collaboration with Udi Harpaz and scoring work for gaming company 'Madiba 127', Chausha is far from resting on his laurels. "Recognizing the need to further develop my skills and hone my craft, I am currently learning composition and orchestration with a private instructor. By the rate of improvement I am witnessing even now, I am confident that I can take my professional and creative skills to a whole new level." 

Listen to Or Chausha

Into The Dusk

Genesis

Visit Or Chausha's website at Or-Cha.com


Pat Finnegan is a composer & partner with Fliktrax Music and can be reached at  This e-mail address is being protected from spambots. You need JavaScript enabled to view it.

MCB Interviews Ryan Leach

"I don't believe the basic principles of music can be affected by technology...these core ideas are the same whether you're writing for string quartets or sine waves." - Ryan Leach

Ryan Leach knows that library music is an important part of any working composer's portfolio. "Already many networks have realized that they can get away with not paying composers directly for original music," says Leach. "In my view you can either complain about the good old days and try to fight the system, or you can make the most of reality. I have a lot of music circulating through libraries and I'm always very grateful when that ASCAP check arrives." Under the library model, composers often receive no upfront money but do get royalties through their PRO.  No upfront licensing costs saves money for the networks.

Another trend Leach expects to see more is pre-scoring, recently made popular by Trent Reznor and Atticus Ross in the Social Network. "There are a lot of critics in the film music community that say this isn't 'the right way of doing things'," says Leach. "For me this is another situation where old-school composers will complain that it isn't pure, but the reality is more and more directors are going to follow David Fincher's lead in the years to come. I've tried a semi pre-scoring method a few times already as an experiment, in which I wrote one or two cues before seeing the film, and have had great success with it."

Despite the changing methods, Leach doesn't believe the basic principles of music can be affected by technology. "Variation, development, proportion, balance, a singable melody, an emotionally resonant harmonic progression. These core ideas are the same whether you're writing for string quartets or sine waves." 

Starting at the piano keeps him from getting distracted by all the toys inside Logic. "If it's something melodic as opposed to textural, usually I'll sit at a piano with pencil and paper," says Leach. "Rarely do I sketch out more than melody and chords at this stage. Then I take it into Logic and flesh it out." When writing for live players, Leach exports a midi file into Sibelius and cleans it up.

Visit Ryan Leach's website at RyanLeach.com and check out some of his fantastic audio tutorials over at AudioTuts.com.

Upcoming Projects:

"Right now I'm finishing up the score for a fun indie feature called Rehearsal, with writer director Dan O'Hare. The film centers around theater and New York City, so we thought a jazz approach would be appropriate. I studied a lot of jazz in high school and at Berklee so it has been fun to get back to that style after a long while."

More Tips From Ryan Leach:

"I'm very interested in composers that have developed a unique voice, and what I've found most fascinating about the masters is that their early work is often very competent but traditional. I've heard people say things like 'Picasso was so amazing because he painted in a totally unique way, in the only way he could paint.' But that's not true! If you look at early Picasso it's incredibly traditional. Look at "The Old Fisherman" for example. Can you tell that's Picasso just by looking at it? Obviously he could paint masterfully in the old style, but he pushed past that. The same is true of early Stravinsky, which sounds much more like Rimsky-Korsakov than what we think of as the Stravinsky style. I'm also very interested in prolific composers and artists. I think it's no accident that Mozart and Schubert are legends, just look at how much work they put out! I would love to look further one day into the correlation between an artist's development and the amount of work they published."


John Presley is a composer and founder of Music Composer Blog. You can visit his music site here.

MCB Interviews Luke Thomas

“Technology defines my creative process” - Luke Thomas

A strong knowledge of music theory, classical instrumentation and private compositional training are the normal prerequisites of a professional composer. Now, advancing music technology has produced a new wave of composer that often creates in an entirely digital realm. “Most of the time I produce songs entirely with Cubase 5...part of me would like to compose on paper, but it would slow the whole process down,” says Luke Thomas, game composer & sound designer. ‘Land-a-Panda’, ‘World Cricket 2011’ & ‘Wyv and Keep’ are some of his recent projects.

"Technology defines my creative process,“ says Thomas. "You can bring up anything from a string quartet to an array of techno instruments in a few minutes. Especially when composing to a deadline, using samples and synthesized sounds are essential to quickly produce music that still allows you to be creative.” While technology makes it possible to create endless numbers of ensembles, it can hinder other areas of composition. “I’ve always been guilty of packing too much into a track," says Thomas. "With sampled instruments the temptation is to just keep adding instruments, but to compose specifically for a live ensemble where there’s a finite amount of instruments, I think it would really help improve my technique.”

Thomas also believes that music will have an increased presence in mobile gaming. "Over the space of a year the industry has been evolving extremely quickly," explains Thomas. "Mobile gaming is the main ‘threat’ to an industry that was initially dominated by the consoles and first party games from the likes of Nintendo and Sony. The Apple App Store has been a double edged sword to an extent; I don’t think I would have been able to break into the industry without it but now it’s so over-saturated with very similar games it’s starting to stagnate.”

He is currently studying music at Liverpool University and works as a freelance composer. To learn more about him and hear examples of his work, visit his website LukeThomasMusic.com


Thom Robson is a UK based Composer studying Music at the University of Leeds. Visit his site at ThomRobsonMusic.co.uk.

Playing Well With Other Kids In The Sandbox

"I guess I could make a living teaching music.. or playing in a wedding band… maybe even get by doing sessions… maybe I could get hired by one of those "Dot Coms" that have those bar carts on Fridays…."

This was the parade of desperate thoughts that addled my nerve wrecked brain as I politely sat in the waiting room of a big New York City advertising company circa 1999. It was my first meeting as a "lead composer" with their creative team after a few years of being a remote, boiler room, staff composer for a boutique production company. I felt like I was about to skydive while my psyche kept trying on different personalities, in hopes one might be calm, engaging and visibly talented.

"Mr. Finnegan… come on in"

That meeting went "ok" at best but to my credit, I didn't run out of the room in a panic, I didn't throw up on any one's freshly shined Berlutis and although I certainly didn't dazzle anyone, I got the job and continued to work with them on various campaigns. I learned a valuable lesson that day, one that I have continued to put into practice in every discussion, meeting, spotting session and mix I've had with employers: Listen and comprehend when others are talking and giving direction. Be decisive and articulate when its your turn to speak.

I suppose the euphoria and surreality of actually working in this business takes longer to wear off then say, selling insurance. Eventually the self congratulatory "this is sooooo cool" cheers get replaced with long days and nights racing against the clock, and often technology, in the mad dash to get done before the deadline.

Working as a composer is a job like any other. Scheduling, communication and producing under pressure are paramount. Sure it's a gig for "creatives" but you are providing a service for a team of people that are working under intense deadlines of their own. You aren't a rock star and you won't be treated like one. For this reason I'd like to outline a few guidelines that have served me well over the years when working as a hired composer. I hope they can help some of you on your way into this bizarre, chaotic yet wonderfully rewarding world.

BE ON TIME, ALL THE TIME.

This should go without saying but it has to be repeated again and again. Whether it's a meeting at 11am on a Monday, or a cue that needs to be done and delivered by 7pm Thursday. No matter what you have to do, make sure you and your work is there on time and preferably a little early. Nobody wants to hear that you hit the worst traffic jam in the last century or that your software kept crashing. Even if it's true, it's your problem, not theirs. If I have a meeting at 11am, I schedule to make sure I'm early for 10am. Sure it means I've spent countless hours in nearby coffee shops or bookstores, reviewing my notes or flipping through the latest issue of Electronic Musician magazine but I'm in the lobby at quarter to 11 and mentally prepared.

Musical deadlines aren't cut and dry and there will always be unforeseen technical issues. It's for this reason that you make sure your "workbench" is as prepared as possible. Computers crash and new software and plug ins won't always integrate seamlessly into your system. Having a redundant setup is crucial for this reason. If Logic 9 keeps crashing and none of your samples are loading properly, you better have Logic 8 or Digital Performer 7 on a second machine that, although may not be cutting edge, it should be functional and ready to go. Use templates for projects, know your sample library like the back of your hand and try and keep the experimental aspects of a score to the days that you aren't under deadline. If you finish cues early, its never a bad idea to send them to whoever is requesting them ahead of schedule. they might have some revisions which would have delayed things in the future.

BE POSITIVE, BE FLEXIBLE

In a meeting I had with a producer for a cable news channel discussing what he wanted for a show's new theme, he said something that stuck with me. After we arrived at a concept he smiled and said "I love working with freelancers, its always "Yes, we can do it!". Everyone here always tells me what we can't do." Seems simple enough but it spoke volumes. This guy probably had to deal with different departments and network executives that constantly change, critique, or dismantle his vision. When dealing with an outside composer he could be very specific about what he wanted, however fragmented his description, and it was my job to smile and go make it happen. People like to hire people who can not only deliver a great product but are also pleasant to be around. This isn't to say you should be a door mat or a yes man, but don't unload your frustrations on an individual that has their own problems to worry about.

One of the mistakes I've had made in the past was to wait until I got back to my studio to start "the process". By waiting I'd be left with questions and vagaries. "Hmmmm she said she wanted this scene to sound like Bjork meets The Who" or "He said he wanted it to pop when the little girl looks up and smiles". When you get direction and there is some doubt as to exactly what it is they want, politely speak up. Ask your questions when its time to ask the questions. Start constructing an outline score immediately in your head so your creative process is already "in gear" as you discuss.

I go into meetings or spotting session with a well defined concept of what it is I'm going to do musically. I realize that I'm hired to write music that supports a scene or product, and it is not the Pat Finnegan solo album that will be the outlet for all my artistic frustration. It's a job and if the person who hired me doesn't agree with my initial musical sketches then I change or I show them some of the other ideas I have prepared. Flexibility is an asset that any good composer should possess. The ability to trash something that you spent hours on and feel emotionally connected to is a survival skill which makes media composers different from songwriters. Songwriters write for themselves and hope that others will enjoy what they do. Media composers write music for the picture at hand. This is why great songwriters sometimes make the worst film composers. If you are attempting to do both, ask yourself if you are prepared to have your work treated like a tool and not necessarily a work of art.

DON'T BE A STRANGER

Let me be clear that I'm by no means telling you to become your new found employer's best friend and call them every hour on the hour. Their plate is full as well and too much contact is distracting. However, it's good form to stay in touch with some member of the creative team on a fairly steady basis. This can be as simple as dropping them an email every few days, or sending some rough mixes or ideas to get their input. It also reminds them of your role and helps you get any changes or revisions that might have been held till the next scheduled meeting. Communication is vital for a composer and the production they are hired for, since to a degree, you are one of the few "off site" members of the team. There are a certain interpersonal skills that you develop over time and repeat work with people in the entertainment business. You have to be a decent judge of character and be able to pick up on their signals. No two situations or jobs are the same. You may get a a director who is somewhat distant and doesn't really want to deal with music until the filming is done, or one that is constantly asking for progress and demos on almost a daily basis. Once you figure out what category your new boss(es) fall into, adapt your process.

While on the topic of communication, its important to touch on one of the more difficult aspects, disagreement and confusion. Working on jingles or ads can be a fertile ground for the "too many chefs" syndrome. You have a creative team that individually might all have their own vision and version of what the music supporting the product should be. I've heard some of the most outlandish and disparate musical requests in creative meetings (Can you make the music more "red"?), as well as two or more people asking me to do entirely different things. These are delicate situations that need to be handled with kid gloves. It's terrible form to correct someone in terms of their creative requests, just as it is to tattle to one member of the team about another. This is where a good composers acknowledge all requests and direction and then assimilate them into their own vision. Often when playing potential music for a creative team, I'll preface it with "Ellen, you mentioned that a "Trip-Hop" vibe like 'Portishead' might work, so I incorporated that style into the rhythm. Steve, you thought a smokey jazz trumpet might be cool. Well, that muted "Miles Like" trumpet came from your suggestion". For better or worse, everyone loves attention. They feel validated when they know their ideas are heard and accepted. By explicitly recognizing some of those original suggestions when presenting your work, you immediately get them invested in the results. This doesn't mean you have to turn into Eddie Haskell! Subtle acknowledgement goes a long way.

YOU'RE DONE… WELL, YOU THOUGHT YOU WERE DONE

So you demo your score to picture and everything is working for you. You tweak your mix and send it off to the powers that be! As you wait for final approval, you start to think about the next job or project. Wait, your iPhone just chimed… new email! It's the director, he…. he doesn't like how the music sits and is starting to change his mind about the overall "synth" vibe you had agreed upon. He tells you that maybe a "cello here and there might be more organic". "Oh and less percussion at :53 and 1:12", "How about a industrial machine shop type rhythm in the office scene?". Unfortunately this happens and can only be chalked up to the fickle creative process and at times the inability of some to express their vision. Danny Elfman or Thomas Newman have the clout and resume to sit down with a director and explain why their music works and why it should stay. I'm sure any number of "A list" composers have been able to fight for their music and convince others to trust their judgment. For most of us though, we have no where else to go but the drawing board. Back to our collective DAWs to see what's salvageable and what just needs to be forgotten or used for future jobs in some form or another. Many times the changes requested are small, like replacing a guitar line with a synth, editing a reverb tail or changing the tempo slightly. For this reason, I urge all of you to be as diligent as possible using MIDI tracks, early and often. This is vital in the jingle world where tempos and instruments get changed on a moments notice. If a track or cue has a MIDI blueprint, making adjustments like the above take minutes not hours or days. Archiving your work can only help you down the line. I've had clients contact me years later asking me to update work I had done for them previously. By simply dragging that project off a hard drive I find all my original MIDI tracks which I can slightly alter, assign new instruments too, maybe swap drum loops or samples and an hour later I can send a demo to the client for feedback. Of course having your studio & software working is crucial. Take a day or two to investigate what could be streamlined or rearranged to garner a more efficient process. It is the technology and psychology that resides in your head that needs to be attended to as well. When we meet with potential clients or employers we are putting not only our music out there for review, but also our persona. The whole package gets factored in no matter how poignant and evocative your underscore is for a scene.

Just as a good composer will look to others for opinion and critique on their music, listening carefully to what others may suggest about our personalities or demeanor is necessary medicine. Its hard to hear some of the things that might get thrown back at us but if it's from someone you trust, it's most likely an area to repair. Don't worry, I'm not getting into "self help" territory here, I wouldn't know where to start. I simply think that many view this business as based on talent alone. Talent is a given in the entertainment business, that's a reality that you've hopefully accepted ages ago. Our personalities and ability to work with others both creatively and personally, have to be as effective as the notes we write, if we want to continue to work. Seizing opportunities when they arise is the operative and by being mentally ready and prepared for whatever curve balls get thrown at you, you stand a better chance to capitalize. So go out there and capitalize and incorporate the fitting mantra of Benjamin Franklin, "By failing to prepare you are preparing to fail".


Pat Finnegan is a composer & partner with Fliktrax Music and can be reached at This e-mail address is being protected from spambots. You need JavaScript enabled to view it.

MCB Profiles In The Groove

"Brands can't just broadcast anymore, they need to interact with their audience." - Joey Kantor

Increased competition in a cluttered media space means advertisers are looking for any edge, and audio specialists like In The Groove understand the growing need for sonic branding in a global marketplace. Composer and producer Joey Kantor helps manage In The Groove’s portfolio of national brands and recently returned from the 2011 Audio Branding Congress in New York City.

“For years, jingles have been considered the standard practice to integrate sound and brands,” says Kantor. “The reality is that it's a world full of brands, and the more multi-sensory and media-agnostic a brand can be, the more likely that it will be able to interact with its intended (or unintended) audience.” Much of the conference focused on client education and best practices, and as Kantor sees it, brands are just beginning to understand the benefits of a marketing strategy that includes strategy-driven audio. “Brands can't just broadcast anymore, they need to interact with their audience. Sound is a remarkable tool to help engage with an audience - both as an emotive tool, and also as a way to help people come to the brand because it creates an experience that isn't just text or visuals.”

Creating relevant audio for brands takes more than a catchy musical phrase. In The Groove’s process includes careful planning, research and competitive audits. Recent clients include ESPN, National Car Rental, Stella Artois, BudLight, and Dunkin’ Donuts.

“We have a crew of several full-time composers here, but we also have a host of freelance composers and producers that we work with,” says Kantor. “That being said, we've literally called upon lead singers of indie bands, classical medieval choral groups, hip-hop artists, horn arrangers from the Prince crew....it's literally from everywhere, and it's great to have this diversity to call upon for the jobs that we get.”

Check out some great case studies from In The Groove here, including my favorite, BudLight autotune with T-Pain


John Presley is a composer and founder of Music Composer Blog. You can visit his music site here.

MCB Interviews Stephen Baysted

“In the end nothing really comes close to the energy, musicality and inspiration of working with really talented musicians and singers.” - Stephen Baysted  

There are few composers who seamlessly fuse traditional compositional methods with cutting edge hybrid electronic scoring techniques. Stephen Baysted (Need For Speed:Shift, C.A.R.S, Shift2: Unleashed) describes his love of writing with manuscript paper. “For me there’s nothing better than sitting in front of our grand piano with a pencil in my hand, sketching out harmonies and thematic ideas”. He aims, as he comments to “use as many live musicians as the budget allows." Baysted combines this approach with the technology that is now available to people working in the audio world. In his studio he uses Cubase 6 and Nuendo 5.5, and uses Pro Tools to mix his creations. He also is a big fan of Spitfire Symphonic Strings - “nothing sounds quite like this wonderful library, except from the real thing.”

Given his love for, as he names it, “the core principles of composition” it isn't difficult to see how his list of compositional giants influence him to write. “Beethoven, Wagner, Elgar, Mahler, Strauss, Stravinsky and Holst teach us so much about line, colour, scale and texture”. By no means limited to the greats he says we must “keep listening to new work and new artists in all fields.” He lists John Williams, Hanz Zimmer and Harry Gregson-Williams among some of his favourites.  

The gap between the budget for video game music and film music is rapidly diminishing. The gaming industry is capitalising on this by employing world class orchestras, producers and composers. “This enhances the game playing experience like never before," says Baysted. "Composition for games has altered hugely over the past 10 years or so and the role of music has evolved from being a minor bit part player, to something approaching the status of film music."

2012 looks to be a busy year for Baysted, as he is composing the soundtrack for Strange Factories (a feature length horror), Submerged (a short thriller), 4 major games (3 of which are being released over the coming months) and intriguingly for an online game (Skid Racer - available on the google chrome) that enables full 3D console graphics within a web browser, which Baysted describes as “kind of mindblowing”. Even with these commitments, Baysted remarks that he wishes to score a film or game based on warfare, broadening his compositional horizons even further.

For more information about Stephen Baysted visit his website here.


Thom Robson is a UK based Composer studying Music at the University of Leeds. Visit his site at ThomRobsonMusic.co.uk.